Pre-rendered assets


#1

There’s a way to export models to pre-rendered sprites in Dust3D?

In Blender you can export animations to a sprite sheet. This is very useful when working with games with 3D pre-rendered graphics.

Do you plan to so support this feature?


#2

You mean render it as a sprite sheet using fixed camera orientation? Not yet, I was planned to do so two years ago, at that time, I thought I can use it in my 2.5D game, but now I think it’s not need anymore, if I want a 2.5D game, I can fix the camera in the game, it should be much easier to do it in Unity or something. Could you share what’s your use case please, thanks!


#3

Yeah, exactly this. I plan to make a 2.5D game and I need to render 3D models as 2D sprites.

But this isn’t a big deal. I can just export my models made in Dusk3D as glTF and render them in Blender. :slight_smile:

Thank you so much for this modeler, I will certainly use it in my next projects.


#4

I am not sure if blender support importing glTF binary format(.glb), welcome post your progress here, I already see other people want to do the same thing as you, maybe many people will be interested. Thanks.


#5

Blender 2.8 beta already supports it.

There’s also an addon for older versions:

I rendered some models and didn’t have any problems. :slight_smile:

I will try to post some stuff here after I learn how to use Dust.