Continuing the discussion from Jeremy HU #10minuteseveryday:
Following the #10minuteseveryday of Dust3D has been delightful and very encouraging! Dust3D has long since proven itself as a highly capable low-poly modeling tool. It’s exciting to see some focus shift over to animation at this point.
I would like to suggest a tweak to this practice you’ve adopted, without adding almost any additional work to your plate: Every week, spend those 10 minutes to make a model that’s gonna be part of a bundle.
Something along the lines of this:
You’ve already touched on this approach:
…just without a focus on cohesion.