Dust3d suggestion


#1

first of all great work i love it i’m in the process of testing
some feedback:
can you make it behave like zsphere or skin modifier in blender its much ease to use and the user can edit everything in the 3d viewport.


#2

Hi, thanks and welcome! I have been shocked by your work done in skin modifier of blender here https://blenderartists.org/t/a-new-skin-modifier-implementation/652847/21 20

So, you mean a 3D viewport to manipulate the node? Or manipulate the final generated vertex?

Could you explain more details please, I haven’t use zsphere before, also not very familiar with skin modifier although I did get to know the Bmesh paper from it.

Also looking forward to see your work done in Dust3D!


#3

For me the best way is like in blender you see and edit everything in the 3d viewport checks this tutorial https://youtu.be/ezZjV6yfbbE


#4

Here is another video


#5

Thanks for the videos, but these videos doesn’t demonstrate how to make a polished model, I mean, a model like yours, if you could record a video demo how you use skin modifier to make a model, let’s say a bug, just like you did before, that would be very helpful.


#6

The video is not about how to make a model but the way to use the skin modifier everything in the 3d viewport i will make a video explaining the interaction but your implementation I think can make more accurate model than skin modifier


#7

It is hard to port the app to ios I think this will be a more pleasant with the Apple Pencil


#8

Dust3D depends on CGAL, it doesn’t support iOS platform currently. I was trying to reimplement the same function which I used of the CGAL library, but it take much time to finish and I don’t think I can achieve the same quality in the near future.